But I hadn't gotten any freeze by using all sorts of different setup possibilities for Dolphin, except graphical glitches where the player texture would appear in a greyscale and all dots on the map would be red and that's about it. And you should be aware of the difference between "PAL is not playable with dolphin" and "PAL is not playable with my current dolphin setup", the first one which you have used implies that you have tried everything to do so and claim it's a fault of the emulator before asking for advice or any sort - you are quite literally saying dolphin is the cause of the problem when it's not. I have proven that PAL Story Mode indeed works, and the ZERO release nfo states very explicitely that such freezes will occur by using the WIIeRD release.
Thanks anyway ,it is because of cynical persons like that the world don´t develops The point i was making is that the dolphin fails only in story mode in the pal version, and mine SURE isn´t pirate version, it is a copy from mine girlfriend ORIGINAL. Maybe if you don´t waste time calling names to other person, you would lern one thing or two. Quote:Proper Notes: WiiERD's release was bad dumped and half of Stating that it doesn't work for you will identify yourself as a pirate, which is Afaik not supported here.įor all you piratefags, nfo from ZERO with the proper dump: I think I made my point pretty obvious a few posts before in this Thread, that, if you have downloaded the first Samurai Warriors 3 PAL release, which was dumped by WIIERD, was bugged and that you should make a new dual layer dump yourself of the game. The pal version problem is in story mode right after chosing caracter, right ?
#Samurai warriors 4 ii pc resolution hack Ps4#
As they could have easily used the PS4 textures since the engine is optimized well enough to where my crappy PC can barely tell I even opened a game.(06-03-2010, 04:28 AM)Jennsu Wrote: (06-03-2010, 03:38 AM)Warrio_r Wrote: (06-02-2010, 09:23 AM)admin89 Wrote: I don't have Pal anyway,just people said it wasn't playable.I hate Eng dub,love raw Jap voice Though I would like to bring up the fact that the cutscenes are all 30fps so you might get a bit of strain if you get eye strain from the frame rate dropping for the event cutscenes, which happen rapidly and with little warning.īasically it is another half ♥♥♥♥♥ port by Koei that can't be explained. Over all the game basically does nothing to slightly exert the PC so while it is a half ♥♥♥♥♥ port, it could probably run on a potato. (I will link my screen shots of wall licking and a super move) ((didn't get any of the armored samurai I was talking about in my earlier section))
The effects which do still seem to be passable, even if the texture work is dodgy as hell. All the while I stay at a solid 60 through any of the effects. It isn't really getting past 30 even when it starts to get close it doesn't jump over. Then my GPU comes into play which is, again not all that great and needs to be upgraded bad.
Which is very little for my dinky old processor. However with the game running and me fighting I never went above 20% on any core other than core 2 which spiked at 30%. Now when it came to the game running it properly uses all 4 cores as it should. Also judging by the curve on some of the helms it look like the models for the soldiers, at least armored samurai, are those of the PS4, even if their textures are PS3.
#Samurai warriors 4 ii pc resolution hack ps3#
I'm not sure if that is the case in the PS3 version or not, but I felt I should bring it up. However the enemy armored samurai look passable. It seems any peasant models look absolutely attrotious. I only played one stage as I was checking performance with MSIAB. While most of the textures are PS3, I am noticing that the models are not, and some of the soldiers look better than others.